Glossary

The glossary defines terms used in Puppet documentation.

abstract data type

A classification for a type of data. See type (data).

agent

  1. The agent software package. Puppet is usually deployed in a client-server arrangement. When you install Puppet on a device, you’re installing the agent software and its associated tools and dependencies. On *nix systems, this package is called puppet-agent.
  2. The puppet agent daemon. You can invoke the agent software by running the puppet agent command, or you can let it run in the background as a daemon.
  3. A node that is running the agent software. By association, a node running the agent daemon can be referred to as an agent node, or an agent. All nodes, including server nodes, in a Puppet infrastructure run the agent to manage their configuration.
An agent regularly performs Puppet runs, wherein it sends facts to a primary server and receives a configuration catalog. The agent then applies the catalog to the node by using its providers.

agentless

In the Puppet infrastructure, agentless is the term applied to a node or device that operates without requiring an installed Puppet agent.

For example, agentless nodes do not have a running agent service. However, you can use the Secure Socket Shell (SSH) network protocol or a Windows Remote Management (WinRM) connection to add agentless nodes to the Puppet Enterprise inventory.

Agentless devices such as network switches or firewalls cannot have a Puppet agent installed. However, you can connect the devices to the Puppet infrastructure to manage the devices and run tasks. See agent.

attribute

Attributes specify the desired state of a given configuration resource. Each resource type has a different set of attributes, and each attribute has its own set of allowed values. For example, a package resource (like vim) would have an ensure attribute, whose value could be present, latest, absent, or a version number:
package {'vim':
  ensure   => present,
  provider => apt,
}
You specify an attribute’s value with the => operator, and pairs of attributes and values are separated by commas.

For definitions of terms, see resource and value. For detailed information, see Resource Type Reference.

catalog

A catalog is a file that describes the desired state of each managed resource on a node. It is a compilation of all the resources that the Puppet agent applies to a given node, as well as the relationships between those resources.

Catalogs are compiled by a primary server from manifests and agent-provided data (such as facts, certificates, and an environment if one is provided), as well as optional external data (such as data from an external node classifier, exported resources, and functions). The primary server then serves the compiled catalog to the agent when requested.

Unlike the manifests from which they were compiled, catalogs don't contain conditional logic or functions. Catalogs are unambiguous and relevant only to a specific node.

See manifest and compile. For detailed information, see Catalog compilation.

class

A class is a collection of related resources that, after the class is defined, can be declared as a single unit. For example, a class can contain all of the resources (such as files, settings, modules, and scripts) needed to configure the Apache web server on a host. Classes can also declare other classes. For more information, see the Classes page in the Puppet language reference.

Classes are singletons and can be applied only once in a given configuration; although the include function allows you to declare a class multiple times, Puppet evaluates it only once.

The require and contain functions can create relationships between classes. For more information, see Containment in the Puppet language reference.

Tip: Being singletons, Puppet classes are not analogous to classes in object-oriented programming languages. Object-oriented classes are like templates that can be instantiated multiple times; Puppet's equivalent to this concept is defined types.

classify

(or node classification)

To assign classes to a node, as well as provide any data required by the classes, you classify the node.

By writing a class, you enable a set of configurations. By classifying a node with the class, you describe the node's desired configuration.

You can classify nodes through node definitions in the main manifest, or with the Puppet Enterprise node manager or an external node classifier. See class.

compile

A primary server creates a catalog by compiling manifests and agent-provided data, as well as any provided external data. During a Puppet run, an agent requests its node's compiled catalog, and then the agent applies the catalog to configure the node. For detailed information, see Catalog compilation.

compiler

  1. A program that turns Puppet code into a Puppet catalog file. The catalog file describes the desired state of each managed resource on a node. During a Puppet run, the agent uses the catalog to configure each node.
  2. An additional Puppet Server instance that is dedicated to catalog compilation. You can add Puppet Server instances to offload catalog compilation from the primary server. In this way, you can distribute the workload, compile catalogs faster, and increase the number of agents that can be managed.
See catalog.

console

Puppet Enterprise includes a web user interface called the console, which provides tools for managing your Puppet infrastructure. For example, you can use it to classify nodes, manage Puppet services, trigger and view reports and metrics about Puppet runs and activity, and examine inventory data and resources. For detailed information, see the Puppet Enterprise documentation.

core data type

(or concrete data type)

See type (data).

corrective change

A corrective change is a remedial action taken by a Puppet agent to address unauthorized or unintentional changes on a node. The agent makes the corrective change to ensure that node properties match the node catalog.

After an unauthorized or unintentional change occurs on a node, the next Puppet run compares the node catalog with the state of each property on each managed resource of the node. Puppet then corrects any inconsistencies.

Restriction: Corrective change reporting is available only on agent nodes that run Puppet Enterprise 2016.4 or later. Agents running earlier versions report all change events as With intentional changes.

See intentional change.

data type

A classification for data. See type (data).

declare

To direct Puppet to include a given class or resource in a given configuration, you declare the class or resource by using the Puppet language. To declare classes, use a function (such as include) or the class {'my_class':} syntax. To declare resources, use the lowercase file {'/tmp/my_file':} syntax.

You can configure a resource or class when you declare it by including attribute-value pairs.

For more information, see Defining classes and Resources. Contrast with define.

define

  1. verb: To specify the contents and behavior of a class or a defined type, you define the class or type by using the Puppet language. Defining a class or type doesn't automatically include it in a configuration; it simply makes it available to be declared.
  2. noun: An older term for a defined type. For instance, a module might refer to its available defines.
  3. keyword: You use the define Puppet language keyword to create a defined type.

For more information, see Defined resource types.

design pattern

A design pattern is a colloquial term used to describe a collection of related manifests that are designed to solve an issue or manage a particular configuration item. For example, an "Apache pattern" refers to the manifests designed to configure Apache. See also module.

environment

An environment is an isolated group of agent nodes that a primary server can serve with its own main manifest and set of modules. For example, you can use environments to set up scratch nodes for testing before rolling out changes to production, or to divide a site by types of hardware.

For more information, see About environments.

exported resource

An exported resource is a resource that you've declared to be available to other nodes that can then collect the exported resource and manage their own copies. This lets you share a resource's desired state across nodes, such as when one node depends on information on another node for its configuration, or when you need to monitor a resource's state.

For more information, see Exported resources.

expression

An expression is a statement that resolves to a value. The Puppet language supports several types of expressions for comparison and evaluation purposes, including Boolean expressions, comparison expressions, and arithmetic expressions. For more information, see Expressions and operators.

external node classifier

An external node classifier (ENC) is an executable script that returns information about which classes to apply to a node when called by a primary server. For example, Puppet Enterprise acts as an ENC.

ENCs provide an alternative to using a site's main manifest to classify nodes. An ENC can be written in any programming language, and can use information from any data source (for example, a Lightweight Directory Access Protocol database) when classifying nodes.

An ENC is called with the name of the node to be classified as an argument, and returns a YAML document describing the node. For more information, see Classifying nodes.

fact

A fact is a piece of information about a node, such as its hostname, IP address, or operating system.

Facter reads facts from a node and makes them available to Puppet. You can extend Facter with custom facts, which can expose site-specific details of your systems to your Puppet manifests. See Facter. For more information, see Writing custom facts.

Facter

Facter is the Puppet system inventory tool. Facter reads facts about a node, such as its hostname, IP address, and operating system, and makes them available to Puppet.

Facter includes many built-in facts, and you can view their names and values for a particular node by running the facter command on the node's command line.

In agent-server Puppet arrangements, agents send their nodes' facts to the primary server.

For more information, see the Facter documentation.

filebucket

A repository in which Puppet stores file backups when it has to replace files is called a filebucket.

A filebucket can be local (and owned by the node being managed) or site-global (and owned by the primary server). Typically, a single filebucket is defined for a network and is used as the default backup location. For more information, see filebucket.

function

A function is a Puppet language statement that returns a value or modifies a catalog. Puppet has many built-in functions, and modules can add their own functions. You can also write custom functions.

Functions generally take at least one value as an argument, execute Puppet code, and return a value. Because Puppet evaluates functions during compilation, the primary server executes them in an agent-server arrangement. Puppet functions can access only the facts that an agent submitted.

Contrast with lambda.

Hiera

The Hiera tool, which ships with the agent, provides a hierarchical key-value lookup for site-specific data. By using Hiera, you can take site-specific data out of your manifests and place the data in a centralized location, while also setting default data and overriding certain specified values when necessary. For more information, see Separating data (Hiera).

host

  1. Any device, physical or virtual, attached to a network is a host. In the Puppet documentation, a host can refer to a device running the agent daemon. See also node.
  2. A resource type: A host can refer to an entry in a system's hosts file, which is used for name resolution. Puppet includes a type module to manage hosts. For more information, see the Host core module on the Forge.

idempotent

Idempotence refers to the concept of doing something multiple times with the same outcome. Puppet resources are idempotent, because they describe a desired final state rather than a series of steps to follow.

The most prominent exception among Puppet resources is the exec resource type, which is idempotent but relies on the user to design the resource accordingly.

inheritance

Inheritance is a process whereby a Puppet class can be derived from another class by using the inherits keyword. The derived class declares all of the same resources, but can override some of their attributes and add new resources. Use inheritance very sparingly. For more information, see Classes.

intentional change

After you update the Puppet code, the Puppet agent makes an intentional change to ensure that the properties of the node reflect the latest changes in the node catalog.

After a node catalog is updated, the next Puppet run compares the node catalog with the state of each property on each managed resource of the node. Puppet then corrects any inconsistencies in the node properties.

An intentional change can also be applied to a freshly provisioned node, which is taken from an unconfigured state to match the expected desired state.

Contrast with corrective change.

JRuby

JRuby is an implementation of the Ruby programming language that runs within the Java Virtual Machine (JVM). Puppet Server runs within the JVM as JRuby processes and listens for incoming requests from Puppet agents.

The JVM allows Puppet Server to run multiple compilers in a pool, responding concurrently to catalog requests as needed.

lambda

(or code block)

A lambda is a block of parameterized Puppet language code that you can pass to certain functions. For more information, see Lambdas.

local scope

An area of Puppet code. See scope.

main manifest

(or site manifest)

A manifest is a file containing Puppet code. In Puppet, the main manifest is the point-of-entry manifest used by a primary server when compiling a catalog.

The main, or site, manifest file is usually named site.pp. Its location is set with the manifest setting in the environment.conf file, with a default location set by the default_manifest setting in the puppet.conf file.

For more information, see Main manifest directory.

manifest

A manifest is a file containing Puppet code. In Puppet, a manifest file contains code written in the Puppet language. The file has a .pp file extension. The Puppet code in a manifest can:
  • Declare resources and classes.
  • Set variables.
  • Evaluate functions.
  • Define classes, defined types, functions, and nodes.

Most manifests are contained in modules. Every manifest in a module defines a single class, defined type, or function.

The primary server service reads an environment's main manifest. This manifest usually defines nodes, so that each managed agent receives a unique catalog.

See also main manifest.

manifest ordering

Manifest ordering is the process of applying unrelated resources in the order in which they are declared in their manifests. These are "soft" ordering relationships, meaning that they will be overridden by any ordering relationships specified in code. For related resources, or for more information about manifest ordering, see Relationships and ordering.

metaparameter

A metaparameter is a resource attribute that can be specified for any type of resource. Metaparameters are part of the Puppet framework rather than part of a specific type, and usually affect the way resources relate to each other. For a list of metaparameters and their usage, see Metaparameter reference.

module

A module is a collection of classes, resource types, files, functions, and templates, organized around a particular purpose. For example, a module can configure an Apache web server instance or Rails application. Modules can be downloaded from the Puppet Forge.

For more information, see Modules overview and Installing and managing modules from the command line.

namevar

(or name)

The namevar attribute represents a resource's unique identity on a target system. For example, two different files cannot have the same path, and two different services cannot have the same name.

Every resource type has a designated namevar, usually name. Some resource types, such as file or exec, use a namevar other than name (in these cases, path and command, respectively). If a type's namevar is something other than name, the namevar is mentioned in the type reference documentation.

Tip: If you don't specify a value for a resource's namevar when you declare it, the namevar defaults to that resource's title.

node

A node is a device managed by Puppet. Some nodes are primary servers, which compile manifests into catalogs; most nodes, including most primary servers, are agents, which receive catalogs and apply them to the node during a Puppet run. Most nodes are computers (such as workstations and servers), but some aren't (such as supported network switches and storage appliances).

A node is also one of the fundamental units of a puppetized infrastructure. See also classify, node definition, and scope.

node definition

(or node statement)

A node definition is a collection of classes, resources, and variables in a manifest that are applied only to a certain agent node. Node definitions begin with the node keyword, and can include the node’s full name or regular expression.

When a node retrieves or compiles its catalog, the node receives the contents of a single matching node statement as well as any classes or resources declared outside any node statement. The classes in all other node statements are hidden from that node.

For more information, see Node definitions.

node management

Puppet Enterprise provides node management workflows and tools to help you classify nodes using fact-based rules in the console. For more information, see Managing nodes in the Puppet Enterprise documentation.

node run status

When Puppet manages a node during a Puppet run, Puppet attempts bring the node into compliance with its catalog. The state of the node after a run, as tracked by Puppet Enterprise, is called the node run status. The following node run statuses are possible:

  • With failures
  • With corrective changes
  • With intentional changes
  • Unchanged

When a no-op Puppet run determines that it would have modified the node during a normal Puppet run, the node run status indicates that the change would have been made (but wasn't). There are also run statuses for unresponsive or not completely configured nodes.

For more information, see no-op and Monitoring infrastructure state.

node scope

An area of Puppet code. See scope.

no-op

(or noop)

By running Puppet in no-op mode (noop in code, short for "no operations" mode), you simulate what Puppet would do during an actual run. No-op mode allows you to perform a dry run that logs planned activity but doesn't affect nodes. To run Puppet in no-op mode, run puppet agent or puppet apply with the --noop flag.

notification

A notification is a type of relationship that both declares an order for resources and causes refresh events to be sent. A notification relationship is set with the notify metaparameter or the wavy chaining arrow ~>. For more information, see Relationships and ordering.

ordering

By ordering resources, you determine which resources are managed before others.

By default, Puppet uses manifest ordering, which evaluates resources in the order they're declared in their manifests. Puppet also obeys relationships you provide that determine whether a resource depends on other resources. For more information, see Relationships and ordering.

parameter

A parameter is a chunk of information that a class or resource can accept.

  1. In a custom type and provider development: A parameter describes attributes of a declared resource. When that resource is enforced on a node, Puppet uses the logic encapsulated within the resource type and provider to ensure that the state of the node matches the desired state expressed by the resource parameters.
  2. In defined types and parameterized classes: A parameter is a variable in the definition of a class or defined type, whose value is set by a resource attribute when an instance of that type or class is declared.
    define my_new_type ($my_parameter) {
      file { "$title":
        ensure  => file,
        content => $my_parameter,
      }
    }
    
    my_new_type { '/tmp/test_file':
      my_parameter => "This text will become the content of the file.",
    }

    The parameters you use when defining a type or class specify the attributes that are available when the type or class is declared.

  3. For external nodes: A parameter is a top-scope variable set by an external node classifier. Although these are called parameters, they are variables; the name refers to how they are usually used to configure the behavior of classes.

plug-in

A plug-in is a custom type, function, or fact that extends Puppet capabilities and is distributed in a module. For more information, see Plug-ins in modules.

plusignment operator

The plusignment operator +> adds values to resource attributes by using the plusignment syntax. This operator is useful when you want to override resource attributes without having to specify already declared values a second time. For more information, see the section about appending to resource attributes in Classes.

PostgreSQL

PostgreSQL is the backend data storage layer for PuppetDB. If you install PuppetDB by using the Puppet module, the PostgreSQL server is configured and no further action is required. If you do not install PuppetDB by using the Puppet module, you must configure a PostgreSQL server to include a user and an empty database for PuppetDB. See PuppetDB.

primary server

(or primary Puppet server)

In a standard Puppet client-server deployment, the server is known as the primary server. The primary server compiles and serves configuration catalogs on demand to agents on client nodes.

The primary server provides catalogs to agents by using an HTTP server. The primary server can run as a standalone daemon with a built-in web server, or, especially if you're managing more than 10 nodes, as part of Puppet Server.

For more information, see architecture.

profile

In the roles and profiles pattern of Puppet code development, a profile represents the configuration of a technology stack for a site, and typically consists of one or more classes. A role can include as many profiles as required to define itself. Profiles are included in role and profile modules.

For more information, see The roles and profiles method in the Puppet Enterprise documentation.

property

In custom type and provider development, a property is a value that corresponds to an observable part of the target node's state. When retrieving a resource's state, a property calls the specified method on the provider, which reads the state from the system. If the current state does not match the specified state, the provider changes it.

Properties appear as attributes when declaring instances of this resource type.

provider

A provider implements a resource type on a specific type of system by using the system's own tools. The division between types and providers allows a single resource type (such as package) to manage packages on many different systems by using, for example, yum on Red Hat systems and dpkg and apt on Debian-based systems.

Providers are often Ruby wrappers around shell commands.

Puppet

Puppet can refer to several things:
  • The Puppet suite of automation products.
  • The open source Puppet project.
  • The command you run to invoke the agent daemon on a node.
  • The Puppet language that you use you write manifests.
  • The Puppet business unit in Perforce Software, Inc.

Puppet Enterprise deployment

A Puppet Enterprise deployment is the implementation of Puppet Enterprise infrastructure components and agents on nodes in your environment. A centralized deployment is used for management across all regions. In a federated deployment, an independent Puppet cluster is deployed per region. A deployment can be based on different architectures, including a standard installation, a large installation, and an extra-large installation. See abstract data type.

Puppet language

You write Puppet code in the Puppet language. Puppet language files are called manifests and are named with the .pp extension. The primary server compiles this Puppet code into a catalog during a Puppet run. For more information, see Puppet language overview and the rest of the Puppet language documentation.

Puppet run

A Puppet run is when an agent sends facts and an identifying certificate to the primary server, and requests a compiled catalog in return. The agent applies that catalog to the node by using operating system-specific providers to bring the node's properties in line with the catalog's definitions. The agent then sends a report of logs and metrics to the primary server.

By default, a Puppet run takes place every 30 minutes, even if no changes have occurred in the agent's catalog or configuration. For a detailed description of a Puppet run, see Agent-primary server HTTPS communications.

Puppet Server

Puppet Server is an open source Java Virtual Machine application that provides scalable primary server services and an administrative API for maintenance. For more information, see the Puppet Server documentation.

PuppetDB

PuppetDB is an open source database that caches and stores data that is generated and used throughout the Puppet infrastructure. PuppetDB provides an API for other applications to access Puppet's collected data. PuppetDB also enables advanced Puppet features, such as exported resources. For more information, see the PuppetDB documentation and exported resource.

Puppetfile

A Puppetfile is an authoritative, standalone list that tells Puppet Enterprise which modules to install, what versions to install, and which source to use. By using a Puppetfile, you can manage the installation of sets of modules. For more information, see Managing environment content with a Puppetfile.

puppetize

To puppetize your infrastructure is to bring it under automated management by capturing the configuration in Puppet language form and using Puppet to reach and maintain the desired state. Puppetizing your infrastructure is an iterative, incremental, and ongoing process of gradually bringing more and more of your services, applications, nodes, and devices under Puppet management.

r10k

The r10k tool in Puppet Enterprise is one of the options for helping you manage and deploy Puppet code in environments and modules by using Puppetfiles. For more information, see Managing and deploying Puppet code.

realize

To specify that a virtual resource is applied to the current system, it must be realized. After you declare a virtual resource, there are two methods for realizing it:
  • Use the spaceship syntax <||>
  • Use the realize function.

A virtually declared resource is present in the catalog but won't be applied to a system until it is realized. For more information, see Virtual resources.

refresh

A resource is refreshed when a resource it subscribes to (or which notifies it) is modified.

Different resource types do different things when they're refreshed. For instance, services restart, mount points unmount and remount, and the exec resource type executes if the refreshonly attribute is set.

relationship

A rule that sets the order in which resources are managed creates a relationship between those resources. For more information, see Relationships and ordering.

report

You can configure agents to send reports containing logs and metrics at the end of every Puppet run. A report processor transforms those reports into a different format and sends it to another application, location, or service.

For more information, see Puppet reports.

report processor

A report processor takes a Puppet report, transforms it to a specific format, and sends it to another application, location, or service. Puppet ships with built-in report processors, and you can write your own. For more information, see Puppet reports.

resource

A resource is a unit of configuration whose state can be managed by Puppet. Every resource has a type (such as file, service, or user), a title, and one or more attributes with specified values.

Resources can be large or small, and simple or complex. They do not always directly map to simple details on the client — they might involve spreading information across multiple files or modifying devices. For example, a service resource models a single service, but might involve executing an init script, running an external command to check its status, and modifying the system's run level configuration.

For more information, see attribute, value, Resources, and Resource Type Reference.

resource declaration

A resource declaration is a fragment of Puppet code that details the desired state of a resource and instructs Puppet to manage it. This term helps to differentiate between the literal resource on a system and the specification for how to manage that resource. However, resource declarations are often referred to simply as resources.

role

In the roles and profiles pattern of Puppet coding, a role defines the business purpose that a node performs. A role typically consists of one class that can completely configure categories of nodes with profiles. Classify a node with only one role; if a node requires more than one existing role, create a new role for it.

For more information, see Designing system configs (roles and profiles).

role and profile module

A role and profile module is a Puppet module that assigns configuration data to groups of nodes based on roles and profiles. A role and profile module doesn't have special features, but it represents an abstract, private, site-specific way to use modules to configure technology stacks and node descriptions.

For more information, see Designing system configs (roles and profiles).

scope

(or variable scope; includes local scope, node scope, and top scope)

The scope refers to an area of Puppet code that is partially isolated from other areas of code. Scopes limit the reach of variables and resource defaults. Scopes can be named (such as scopes created by class definitions) or anonymous (such as scopes created by lambdas and defined resources).

In general, if multiple variables with the same name are available, Puppet uses the variable from the most local scope.
A diagram of several scopes. Top scope contains node scope, which contains the example::other, example::four, and example::parent scopes. Example::parent contains the example::child scope.
The three most common scopes you'll work with in the Puppet language are:
  • Top scope, from which variables are accessible from anywhere by their short name (such as $my_variable) but can be overridden in a local scope. The top scope's name is always an empty string, and top-scope variables can always be accessed using the double-colon namespace separator with an empty string ($::my_variable).
  • Node scope, a special scope created in a node definition. You can refer to a node-scope variable from anywhere within a node scope by its short name, and node-scope variables can override top-scope variables.
  • Local scope, where you can refer to a variable by its short name inside that scope and the scope's children, but typically cannot access it from other scopes.

There are a few exceptions, and you might also encounter other, more situational scopes. For detailed information, see Scope.

Note: Previously, Puppet used dynamic scope, which would search for short-named variables through a long chain of parent scopes. Dynamic scope was deprecated in Puppet 2.7, and is now used only for resource defaults.

serverless

Serverless refers to a Puppet node that does not rely on a primary server to supply its catalog. See agent.

singleton

A singleton is an object in the Puppet language, such as a class, that can be evaluated only one time. For example, you can't have more than one distinct class with the same specific name in a manifest or catalog, making that class a singleton.

site

A site refers to an entire IT ecosystem that is managed by Puppet. A site includes all your organization's primary server servers, agent nodes, serverless Puppet-managed nodes, and nodes or devices with agentless connections to Bolt or PE management.

site module

A site module is a module that contains classes specific to a given Puppet site. These classes describe complete configurations for a specific system or group of systems. For example, the site::db_replica class would describe the entire configuration of a database server, and a new database server could be configured by applying that class to it.

subclass

A subclass is a class that inherits from another class. See inheritance.

subscribe

A subscription is a notification relationship set with the subscribe metaparameter or the wavy chaining arrow ~>. For more information, see Relationships and ordering.

template

A template is a partial document that is filled in with data from variables. Puppet can use Embedded Puppet (EPP) templates written in the Puppet language, or Embedded Ruby (ERB) templates written in Ruby, to generate configuration files tailored to an individual system. For more information, see Templates.

title

A title is the unique identifier of a resource or class in a given Puppet catalog.

  • In a class, the title is the class name.
  • In a resource declaration, the title is the part after the first curly brace and before the colon. In the example below, the title is /etc/passwd:
    file  { '/etc/passwd':
      owner => 'root',
      group => 'root',
    }
  • In native resource types, the name or namevar uses the title as its default value if you don't explicitly specify a name.
  • In a defined type or a class, the title is available for use throughout the definition as the $title variable.

Unlike the name or namevar, a resource title need not map to any attribute of the target system; it is only a referent. You can give a resource a single title even if its name must vary across different kinds of systems.

For more information on resource titles, see Resources.

type

A type is a kind of resource that Puppet is able to manage. For example, file, cron, and service are all resource types. A type specifies the set of attributes that a resource of that type can use, and models the behavior of that kind of resource on the target system. You can declare many resources of a given type.

Puppet ships with a set of built-in resource types. See the Resource types documentation for a complete list. New native types can be added as plugins, and defined types can be constructed by grouping together resources of existing types.

Contrast with type (data). See also type (defined) and type (native).

type (data)

(or data type; includes abstract data type and core data type)

Every value has a data type, which is a named classification of a type of data that a variable or parameter can hold. The Puppet language has core data types (such as integer, Boolean, or string) and abstract data types (such as any or optional). For more information, see Values and data types.

type (defined)

(or defined type, or defined resource type; sometimes called a define or definition)

A defined type is a resource type that is defined as a group of other resources, written in the Puppet language, and saved in a manifest. For example, a defined type could use a combination of file and exec resources to configure and populate a Git repository.

After you define a type, new resources of that type can be declared just like any native or custom resource; these are called defined resources.

Because defined types are written in the Puppet language instead of as Ruby plug-ins, they are analogous to macros in other languages. Contrast with type (native).

For more information, see Defined resource types.

type (native)

(or native type, or native resource type)

A native type is a resource type that is written in Ruby. Puppet ships with a set of built-in native types, and custom native types can be distributed as plugins in modules. For a complete list of built-in types, see Resource types.

Native types have lower-level access to the target system than defined types, and can use the system's own tools to make changes. Most native types have one or more providers that can implement the same resources on different kinds of systems.

value

In the Puppet language, a value is a piece of data that has a certain data type, or in some cases represents a literal data type. You can assign values to variables and parameters. For more information, see Values, data types, and aliases.

variable

In a Puppet manifest, a variable is a named placeholder that represents a value. After a variable is assigned a value, the variable cannot be assigned a different value within the same scope; however, other scopes can assign different values to that variable name.

Variables in Puppet are indicated with a dollar sign ($operatingsystem, also known as a short name) and assigned with the equal sign ($operatingsystem = "Debian"). In certain scopes, variables can also be accessed using a qualified name consisting of the scope name, followed by a double-colon namespace separator, then the variable name; this pattern can be repeated to drill down through multiple scopes. For example, $apache::params::confdir represents the confdir variable in the params subclass of the apache class.

Facts from nodes are represented as variables within Puppet manifests, and are automatically assigned before compilation begins. There are also several other pre-assigned variables. For more information, see Facts and built-in variables.

variable scoping

See scope.

virtual resource

A virtual resource is a resource that is declared in the catalog but isn't applied to a system unless the virtual resource is explicitly realized.

For more information, see Virtual resources.